2/19/2024 0 Comments Gambette retroarch custom borderI’ll edit with what I find when I have my console in front of me. But now you know about how things work, it wouldn’t be too different. I can’t remember if it has any options to change aspect ratios. Experiment to find out what work for you! You may need to return it to a 4:3 ratio if using a border, since it’s essentially outputting what a SNES would output to a TV, which would be a different ratio to a game boy console. For Pokémon yellow though, you’re in luck. If you use mgba, if should load up the super game boy enhanced borders. You will then have borders around your screen and will be playing in a postage stamp window. If you do this, turn off bilinear filtering in the menu one screen back. Even thoughĬhanging it to integer scale mode means it will only scale it using whole number multiples. It might still look crappy, since it’s trying to interpolate half pixels, stretching it to a weird shape. retroarch/config/Gambatte/ One is Nintendo Game Boy Color.This is a custom Retroarch overlay for the Virtual boy. You can even change things on a per game basis. To chance it within a core, start a game in the desired core, go back to the menu, which should take you to the quick menu, then scroll down to find the appropriate settings to change. Its nostalgia overload as we discuss the most influential gaming system ever released The original PlayStation, later called PSOne, brought a new attitude toward gaming. You can specify to have the core set the aspect ratio instead. Related RetroArch open-source software Free software Software Information & communications technology Technology forward back. Keep in mind, this is changing it globally across all systems that use Retroarch. I think the game boy is actually close to a square, using a 10:9 ratio. The main overlay repo needs to stay lean because its a necessary download for mobile users due to the need for touchscreen gamepad controls. Always great to see an effort put in on UX in open-source software.Assuming you’re using mGba, if you go in the settings>video>scaling within Retroarch, you can change the aspect ratio. I set up another overlay repo specifically for decorative borders. Just in general the aspect ratio/display port type video options could be a lot clearer. A submenu per user in the input settings is a good idea, and it'd be great to have an option called "Clone Input 1 Setup" that mirrors any buttons on Input 1 that are set to a controller onto the same buttons on the next controller.Don't hide the borderless windowed setting, make one setting with the options "Windowed," "Borderless," and "Fullscreen." That's how games that support the feature usually do it.My preference would be to move the default config into the actual config directory, show the name of the config file on the menu just like the loaded core and content, and have one save option with a box that defaults to being filled with the current loaded config but lets you enter a different name instead. If there's an important distinction here, make it clearer, otherwise just collapse these into one. The difference between Settings and Options is really non-obvious.Just have one that shows the core information and then has the core options underneath. You don't need multiple menus for core-related stuff.Similarly, why separate content and playlists? Just make both available in the same menu. The archive contains borders tailor-made for lr-gambatte running at 320x240 (basically, something every GPi Case user is going to have by default). Ideally, get rid of the second one and have the first one just load the content if the loaded core would run it and prompt you for a core if it doesn't. At very least "Load Content" and "Load Content (Detect Core)" are redundant. There are too many workflows for actually loading content.So here's my high-level feedback on the UI:
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